It’s been a while since I GMed a game (reasons mentioned before, but really, it was burnout), but I finally got back into the GM’s chair this past Tuesday night. I managed to build a reasonably campaign-length plot, worked up maps of the local village and various local players, worked through character backgrounds and profiles, and was pretty much set and ready to go. Possibly with the most preparation I’ve done in a long while (and I plan more as this progresses).
Now, we GM’s are our own worst critics, that’s for sure. The game started off with what I refer to as “the contrived set up” (though a mite more involved than “you meet in a bar and there’s a dwarf bartender”) but that went reasonably well with some basic role-playing as the players felt out their characters. There was a slightly tense moment when the party members almost shot each other, but they got past that without injury. Most of the adventure was tracking down these boar-beastmen who kidnapped someone important. Worked in a minor skirmish (hard to follow beastmen that have good senses of smell) that the party got through without any risk of injury. For the record, no matter how big you are, no matter how much you frenzy and ignore wounds, a couple of arrows in the head will do you in. We left the party figuring out what to do now that they found the main encampment and they’re outnumbered like twelve-to-one.
I say GM’s are our own worst critics since I’m not really sure how things went. Everything felt a touch slow and bit contrived to me and I really wasn’t able to gauge the group’s overall interest very well. I’m trying to attribute things to it being the first session and we lost the first hour to finishing up characters and other minutia.
On top of this, we rolled in a piece of the magic changes we’ve been working on. The time and cost pieces worked reasonably well, though we really haven’t given them a good test in a dire situation yet. The piece of it that turned out problematic was that the setting is intended to be a touch more “low magic” (the uneducated woodsman of the party nearly freaked when he was exposed to serious magic the first time), but the system doesn’t really allow itself to be tweaked that way very well. That being said, with some of the other changes that go with the ones we rolled out, I do think the final system will make magic somewhere between low magic and the super-high fantasy magic that games like D&D present.
Bah. Maybe I’m just being too hard on myself? We’ll see.



